Monday, May 23, 2016

Shadow Complex Remastered [DX11]

To use this 3D Vision fix, you need to enable the DirectX 11 option in the ingame settings menu AND NOT FORCE MSAA IN THE ENGINE INI FILE. I have tried it and it generates different shaders. I don't know how driver forced AA will behave, however. Use at your own risk.

After that, unzip the contents of this file in the "Binaries\Win32" folder. The complete path should be something like "C:\Program Files\Epic Games\ShadowComplexRemastered\Binaries\Win32" if you got it with the Epic Games Launcher.

What is fixed
- Lots of haloing issues (fog, explosions, some lighting, etc).
- Water reflections and some other problems. 4everAwake fixed issues that gave me problems.
- Shadows fixed by 4everAwake.
- Flashlight lighting and lens flares fixed by 4everAwake.

- F1: crosshair depth. However, it doesn't affect the turret crosshair.
- F4: low convergence preset. Ideal for cutscenes.
- F5: two higher convergence presets, made for normal gameplay.
- P key / B button: low convergence when you hold them. Intended for melee attacks.

- Some of the effects I fixed weren't fixed in the best way possible. They don't look incorrect at all, but they are a bit different from the original effect (explosions lack some heatwave effect, for example). I may look at this at a later day.

Recommended settings
- See the PCGamingWiki article.
- "bUseBackgroundLevelStreaming=False" in "Documents\My Games\Shadow Complex\EmpireGame\Config\EmpireEngine.ini". It will significantly reduce loading stalls that happened even on SSDs. It will increase the time of the first load screen and use more RAM, but after that it will be a lot smoother.

Sunday, May 22, 2016

The Park (DX11)

Big thanks to DarkStarSword for help me with this game!! Thanks a lot!

I recommend playing this game in ULTRA settings. Using HIGH disable a lot of nice effects.

- Shadows/ Lights
- Water shine lights
- Decals
- Reflections in mirrors
- Halos in effects
- Lights Shaft
- Screen space reflections
- Reflection & Specular highlights

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove thr ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

- Extract where the .exe is located (ThePark/AtlanticIslandPark/Binaries/Win64/)


More info:

Thursday, May 19, 2016

DOOM - OpenGL 3D Vision Fix

TRUE DOOM IS BACK !!! (/insert nostalgia here)

About the game:

Doom (stylized as DOOM and originally known as Doom 4) is an upcoming first-person shooter video game developed by id Software and published by Bethesda Softworks. The game will be a reboot of the Doom series and is the first major installment in the series since the release of Doom 3 in 2004. Doom is set to be released on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016.


3D Vision FIX [WIP] video:
- Download on PC
- Use Nvidia 3D Player - to view it

Information about the fix here:

Wednesday, May 18, 2016

S.T.A.L.K.E.R. Call of Pripyat [DX11]

I'm happy to provide a fix for a game that was long overdue for the 3D treatment. This game is all about immersion (even moreso with the Misery mod!), and I'm of the belief that we all love 3D gaming for the immersion it brings, so the two are a match made in heaven! Speaking of Misery, this fix is fully compatible with that mod, but if you're not a masochist (or just want vanilla gameplay but nicer visuals) it also works perfectly fine with Atmosfear 3 and Absolute Nature/Structures mods (and both work fine together, and are completely recommended). Also recommend installing an increased grass draw distance mod/tweak, as the grass pop in is quite noticeable without it.

With this being a very early DX11 title, creating this fix came with it's own set of unique struggles to overcome, and with that comes a disclaimer: There are some significant issues that could occur in this game with 3D enabled, however if you follow the instructions then with the correct settings these issues should be mitigated and you *should* be able to enjoy a flawless 3D experience with this title.


1) Download fix: HERE

2) Extract archive to your ...\Stalker - CoP\bin directory. Same location as the xrEngine.exe file

3) Optional: If you intend on using the HDAO setting for SSAO (which provides the nicest overall visual quality) then you will need to import the STALKER-CoP.nip profile using Nvidia Inspector. Otherwise, you can use HBAO or default SSAO without needing to import any profile.

4) Windows 7 only - Optional/HIGHLY Recommended:  Uninstall the 'evil' Windows update KB2670838 (please do a Google search for how to do this).

5) Load the game, go into the options and set the Renderer to "Enhanced full dyn. lighting (DX11)"

6) Select either the High or Maximum quality settings preset.

7) Click Appy, click Yes on any prompts that appear.

8) Exit the game and restart

9) Now go into the Advanced video settings menu. You may now adjust any settings to your preference, but there are 2 settings that are mandatory, as follows

10) Make sure the Texture Detail slider is right in the middle. Unfortunately going any further causes 3D to completely break. If you did step #4, though, then this *should* not be a problem and you can increase this setting to max.

11) For best results turn on AA to either 2x or 4x. Turning it off with cause some haloing around objects. You can fix the haloing by pressing the \ key, but then that will break the HUD. However, you can toggle the HUD as needed if you REALLY need the extra performance from turning AA off entirely.

12) Restart game again after setting all your options and you should now be able to enjoy the game!


If at any time during gameplay you experience a sudden break in the 3D image, or have a static image, go into the Advanced video options, and change the Sun Quality setting to something different, then return to game. The video adapter should reset and the issue should  be fixed. You may then switch back to your preferred Sun Quality setting.

Special thanks to:
-bo3b for providing an updated build of 3DMigoto to fix an incompatibility with this game on Windows 10
-DarkStarSword for providing assistance with fixing bloom rendering in one eye
-f3likx for putting me up to the task of fixing this awesome game

Like this fix? Donations are always appreciated.

Dead Effect 2 [DX9]

Last Updated: May, 21, 2016

What this mod does:
- Fixes haloing, lights, shadows
- Moves bloom to a fixed depth
- Moves some HUD & UI elements closer to the screen
- Adds 2 convergence presets on the Caps Lock key

1)  Download this ZIP file and extract the contents into the directory that has the game's EXE file.
2)  In your Steam library, right click on "Dead Effect 2" and select "Properties"
3)  Click "Set Launch Options"
4)  In the box, type -force-d3d9 and click "Ok"
5)  In the Video Settings, keep HUD scale at 1.0x (default)

Made this using DarkStarSword's Unity template.
 If you like this mod, consider supporting DarkStarSword on Patreon

    Sunday, May 15, 2016

    Might & Magic Heroes VII

    What this mod does:
    - Fixes various shadows, lights, fog & haloing issues
    - Places 2 convergence presets on the Z key
    - Places a low convergence preset on the X key. Use this for some cutscenes.
    - Places a toggle switch on the Caps Lock key. To push the HUD & UI into the screen, press this key.

    Remaining Issues:
    - Mouse cursor is screen depth
    - Some HUD & UI unevenness
    - Single player "Custom Game" option will likely have maps with broken shadows. (every map seems to have unique shaders to fix)

    1.  Download this ZIP file and extract the contents into the directory that has the game's EXE file.
    2. (For Windows 7 or 8)-- Open Nvidia Control Panel and where it says "Select when the display is in 3D mode:" ensure that "Only while full-screen 3D programs run" is NOT selected.
    3. Run the game and in the main menu, click "Options".
    4. Under the Video tab, where it says "Window Mode", select Borderless Window.
    5. (Recommended)-- Under the Gameplay tab, set "Coolcam Chance" to 0% and disable "Army Presentation". If you prefer to have these on, you'll need to press the X key whenever the camera zooms in during battle. 

    Additional Notes:
    - I haven't beaten this game yet, so I may update this fix within the next week or so
    - If you see any battle areas that have broken shadows, let me know
    - This fix was tested with all graphics settings maxed out.

    Also, big thanks to TsaebehT for letting me utilize his program ShaderDump2Source. It was extremely useful for for this game in particular.