Tuesday, February 21, 2017

MX Nitro

3Dmigoto 3D Vision DX11 Fix
Last Updated:  February 24, 2017

What this mod does:
- Fixes lights, shadows, bloom, reflections & various haloing issues
- Fixes an issue where various HUD & UI elements had too much depth

Installation:
1)  Download this ZIP file and extract the contents into the game directory.
2)  In your Steam library, right click on "MX Nitro" and select "Properties"
3)  Click "Set Launch Options"
4)  In the box, type:  -window-mode exclusive
5)  Click "Ok"
6)  Run the game and in the Options menu, set Motion Blur to "Off"

Additional Notes:
- I haven't beaten this game yet.
- Made this using DarkStarSword's Unity template.  If you like this mod, consider supporting DarkStarSword on Patreon

Alien: Isolation [DX11]

Alien: Isolation (DirectX11) - 3D Vision Fix

3DMigoto, DX11, 3D Vision fix by mike_ar69 and bo3b



This game is a real showcase for how 3D can take a game to a whole new level, and makes it quite a bit more terrifying.

The game runs very well, SLI is supported and runs well with a good profile. In general, you can run the game in 3D with all settings at max. Be sure to use Deep Color to improve the black levels for color banding.




Before

After



Installation
  1. The standard Alien Isolation profile on 344.65 and above works well.
  2. Run the game once to make sure it's installed, resolution and refresh are like you want.  Make sure 3D kicks in. It will look terrible.
  3. Get the fix as a zip file from here: 3Dmigoto-Alien-1.2.1.zip 
  4. Unzip the files and ShaderFixes folder into the game directory, for example:  C:\Program Files (x86)\Steam\SteamApps\common\Alien Isolation\
  5. Optional: Get the TAA Anti-Aliasing from: Alias Isolation
  6. Optional: Run the AliasIsolation GUI, and launch Alien Isolation from there.
  7. First run will ask for permissions, to set profile values, including TAA support.
  8. With that installed you should be able to run and see the fix. 
  9. Use in-game settings and set Particles to High, not Ultra if you use SLI and the particles seem bad (only draw in one eye). Fixed in later drivers.
  10. If you use single card, use in-game settings and set AO to Standard, not HDAO.
  11. For TAA (SLI is not supported), set in-game AA: SMAA T1x, Chromatic Aberration: Off, and Motion Blur: On.


Tweaks
  1. Lensflare and bloom are disabled by default.
    Re-enable them if you prefer.  Edit the d3dx.ini and set the [Constants] field w=1.  By default this is zero, off.
  2. HUD+UI depth, including crosshair, are set to screen depth by default.
    Set the depth if you prefer. Edit the d3dx.ini file, and set the [Constants] x=0.4 for depth, x=-0.2 for pop-out.
    Note that this also affects some in-game items like terminals, which is why it's x=0 by default.
  3. Set crosshair independent of HUD if you prefer.
    For example, use the 
    [Constants] z=0.4 for depth.  By default this is set to zero because it also moves on screen info text. 
  4. Convergence may be too high by default.  Use Ctrl-F5 to lower it.  Advanced settings must be enabled in Control Panel.

[Constants]
x = 0.0 // HUD depth, 0.8=in screen, 0=screen depth, -0.2=popout
y = 0.05 // reflection correction
z = 0.0 // Crosshairs depth, 0.8=in screen, 0=screen depth, -0.2=popout, -1=none
w = 0 // Set to 1 to enable lens flare and bloom


Known Issues
  1. Some lights will snap to different positions as you get close. 
  2. Planar reflections off floors is only approximate. Some may not yet be fixed. Can be disabled altogether in game's video settings.
  3. Some particle effects from fires show only in one eye if Ultra on SLI. Use High.
  4. On drivers above 344.11 HDAO will show double images if on single card. SLI is OK, as well as Standard AO.
  5. Aiming crosshair and dot are at screen depth, but can be moved deeper at the expense of some UI text glitches. Will move to 80% depth on right-mouse aim.
  6. Depth of Field will sometimes make the blurred part 2D. Relaunch game, maybe reboot.
  7. AA and AF are broken in game, not by us.  Use the TAA mod Alias Isolation, or downsampling, DSR, SuperSampling for AA instead.
  8. You may see ghosting because of hardware.  The game is super high contrast, and bright lights in dark rooms can expose hardware limitations.  Adjust your contrast and brightness and LightBoost to minimize it.
  9. For areas with a lot of water reflections, you will need to tune it to look good by adjusting convergence, or disable planar reflections.

Overall, we would rate this an excellent fix, the problems are barely noticeable.  If you see other effects that seem wrong, please let us know.


Screenshot Gallery

Geforce forum thread


This fix is also compatible with the visual tweaks suggested by Settings Mod (LOD, planar reflections, shadow maps), and is also compatible with the awesome Temporal Anti-Aliasing provided by Alias Isolation.


11-2-14 Update: to 0.99 version, includes further fixes for planar reflections, decal effects, more lens flare, and allows independent crosshair setting.

12-8-14 Update: to 0.99.9 version to add another planar reflection, android blood fix.

12-8-14: Update: 0.99.10 update to add another shadow shader.

12-11-14: Update: 0.99.12 update to add two more planar reflection shaders.

12-21-14: Update 0.99.21 update to partly fix water reflection in reactor. Older build: 3Dmigoto-Alien-0.99.21.zip

6-30-15: Update 1.1.25 to include aiming override, new code base.  Sets z=-1 to disable crosshair altogether.  Set z in the Key_Aiming to any depth you prefer.  Older build: 3Dmigoto-Alien-1.1.26.zip

2-20-17: Update 1.2.1 to latest 3Dmigoto which includes automatic profile setting and SBS/TAB support. Latest: 3Dmigoto-Alien-1.2.1.zip


Thanks again to Helix and eqzitara for supporting 3Dmigoto fixes on HelixModBlog.

Special thanks to DHR and Helifax for HUD tweaks.

Friday, February 17, 2017

Assassins Creed 4 Black Flag (DirectX 11) - 3D Vision Fix (UPDATE)

3DMigoto DX11 3D Vision Fix by mike_ar69 and bo3b

Acknowledgements
We are delighted to publish this game fix on the helixmod site, thank you to Helix and Eqzitara for supporting our work on the 3DMigoto DX11 Wrapper!



Fixed
1. Shadows
2. Lights
3. Double Imaging (fog and smoke)
4. Skybox elements
5. HUD
6. Water caustics
**UPDATE
7. Fixed Lights and shadows for all AA options
8. Fix for night stars and moon and clouds

Disabled 
1. Screen stuff like smudges and raindrops
2. Decals like blood etc (for now)

Game Settings
1. Shadows: Shadows must be "very high" or lower, 'soft shadows' have not been fixed (not even looked at yet). For performance reasons turning off soft shadows is a must anyway (the shader is 10000 lines long, compared to most of the others which are all < 600, this explains the processing hog)
2. Ambient Occlusion: SSAO has not been fixed (or looked at) yet. Use "Off", or HBAO+(low).
3. World Detail: Setting to low gives a good FPS boost, but removes gameplay elements, so really needs to be on medium/high
4. Motion Blur: Must be set to OFF


Known Issues
0. Must change profile from AC4 to either no profile, or AC2 (or something else that works).
1. Rain splashes are 2d.
2. Sun Rays: appear 2D, but I can't seem to do anything about this.
3. Shadows from smoke are 2d (minor effect)
4. Text on in-game screens is too deep. This can be adjusted as part of varying the overall HUD depth using new settings in the d3dx.ini file:
  [Constants]
  x=0.8 <-- Change this one e.g. 0.4 is less depth, -0.2 will pop out the screen etc
  y=0.8
  z=1.2
  w=2.0
5. Bloom from some Lights sometimes shines through objects. This might be an SLI issue, not sure
6. Reflections were fixed in the Animus place, but the fix is only approximate, and there is. some residual 'haloing'. This also affects puddles in Havana. Reflections in 3D are messed up bad actually, and we will continue working on it.
7. For some reason, when the game is started, you may need to change the depth setting a fraction (and then back to what ever it was) for the fix to kick in. Switching profile does not have this problem, but it's a minor annoyance, and has only recently been happening.


Installation
1. This fix requires that you either remove the AC4 profile using Nvidia Inspector, or set it to AC2, else the fix for reflections does not work.  If you use the AC2 profile then you will be able to save settings, set SLI bits etc, but this might interfere with playing AC2...

- Download "nvidia inspector" (http://www.guru3d.com/files-details/nvidia-inspector-download.html)
- Open nvidia inspector. Click wrench/screwdriver icon.  This opens a new window.
- Select "Assassins Creed 4" in drop down on top left
- Remove "AC4.exe" by clicking the button with a little red "X" on it
- Save (button in top right hand corner-ish)
- Select "Assassins Creed 2" in drop down on top left
- Add "AC4.exe" by clicking the button with a little green plus on it (next to the one with the red X) - browse to where your AC4 executable is and add it
- Save (button in top right hand corner)
- Close Nvidia Inspector
- Play.
Latest version automatically applies a profile.

2. Run the game once to make sure it's installed, resolution and refresh are like you want.
Make sure 3D kicks in.

3. If you are running recent drivers, and Compatibility Mode is kicking in, do Ctrl-Alt-F11 to disable it.
We've tested it on older drivers like 320.49 and the most recent Beta 337.50, and think it should work in all cases.
We've tested it with SLI and single GPU.

4. Get the fix as a zip file from here: AC4_BlackFlag_3Dmigoto_1.2.54.zip

And unzip all of the files and ShaderFixes folder into the Assassin's Creed 4 exe folder.
e.g. "C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed IV Black Flag"
It's a lot of files, 400 or so shader files, and 4 dlls, an uninstall, and the .ini file.
If you need to uninstall, there is an uninstall.bat that will delete the dlls.

5) With all that installed, run AC4.
You should be able to see everything in 3D, and be able to change depth and convergence.
Performance should be good, very close to what you normally get with AC4 in 3D. You should expect to see only 2 cores active.
First launch will be slow, like a minute, as it caches shaders.


Update 10-25-14: Switched to latest code base, which uses fewer dlls, and does not require the Microsoft platform update.  It includes the bug fix that PirateGuyBrush found in the 3Dmigoto runtime.  Dramatically improves the minimum frame rates.  Big thanks to PirateGuyBrush for the persistence in nailing that down.   Older: 3Dmigoto-AC4-0.98.zip

Update 2-13-17: Zythus update to latest 1.2.54 3Dmigoto, which includes SBS/TAB support as well as full hot-key support.  Details:
  • Built in Profile // now you dont need to change the profile
  • Profile forces Vsync and triple buffering for better performance. All you need is to disable Vsync ingame.
  • Profile forces real 3D and in the green text are the important graphic settings for the fix
  • 4 convergence Keys with different HUD depth
  • Numpad 6 for present
  • Numpad 7 for cutscenes
  • Numpad 8 for playing
  • Numpad 9 for high convergence
  • l key for cycle HUD depth
  • k key for toggle HUD on/off
  • Edit d3dx.ini key settings to suit your needs.
Big thanks to Zythus for the update. Latest: AC4_BlackFlag_3Dmigoto_1.2.54.zip

Assassin's Creed Rogue (DX11)


Update:
- Add fix for sparks snow (Thanks  3d4dd!) and anothers issues.
- Update the wrapper version, now support SBS and TB mode (you have to remove the ";" from [Present] section of the d3dx.ini

Fix:
- Shadows
- Lights
- HUD (adjutable with the "x" parameter in d3dx.ini file)
- Sky/Sun/Stars
- White dots in the snow

Know Issues;
- Some reflections outside the animus.....is minor and there is a few time you're outside the animus.....sorry i'm lazy....

Instructions:
- Extrat where the .exe is located
- Disable Blood ingame.

I play with all max out....only disable motion blur.
There may be some shader with low configuration settings that don't work properly...please let me know.

Download

Screenshots


Alternate update by Zythus: ACRogue_3Dmigoto_1.2.54.zip
  • Profile forces Vsync and triple buffering for better performance. All you need is to disable Vsync ingame.
  • Profile forces real 3D and in the green text are the important graphic settings for the fix
  • 4 convergence Keys with different HUD depth
  • Numpad 6 for present
  • Numpad 7 for cutscenes
  • Numpad 8 for playing
  • Numpad 9 for high convergence
  • l key for cycle HUD depth
  • k key for toggle HUD on/off
  • Edit d3dx.ini key settings to suit your needs.
** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

Monday, February 13, 2017

Phoning Home

3Dmigoto 3D Vision DX11 Fix
Last Updated:  February 17, 2017

What this mod does:
- Fixes various shadows, lights & haloing issues
- Disables some water reflections in the Island Hopping map
- Fixes an issue where various HUD & UI had too much depth
- Adds a low convergence preset on the 'Caps Lock' key. Use this for cutscenes.

Known Issues:
- Bloom & ambient occlusion look a little incorrect
- Some premature texture culling is evident (particularly around mountains)

Installation:
1)  Download this ZIP file and extract the contents into the game directory.

2a) For the GOG version:
  • Run the game using the included shortcut "Phoning Home- 3Dmigoto.bat"

2b) For the Steam Version:
  • In your Steam library, right click on "Phoning Home" and select "Properties"
  • Click "Set Launch Options"
  • In the box, type -window-mode exclusive and click "Ok"


- Made this using DarkStarSword's Unity template.
 If you like this mod, consider supporting DarkStarSword on Patreon

Monday, February 6, 2017

Diluvion [DX9]


Last Updated:  February 10, 2017

What this mod does:
- Fixes lights, shadows & various haloing issues
- Pushes various HUD elements into the screen
- Automatically adjusts crosshair depth
- Fixes an issue where interior view of subs and bases were completely 2D. I placed textures at various depths to give it a slightly more 3D look.
- Fixes an issue with the intro cutscene where some textures were at the wrong depth.
- Adds a toggle switch on the 'Caps Lock' key. When you are in-game and the menu screen or map screen appears misaligned, pressing this key will re-align them. Press this key again when you return to the game.
- Adds a convergence preset on the 'Tab' key. When in-game, press this key. Adjust the depth & convergence to your liking. Press the 'F7' key to save your settings.

Known Issues:
- In the "Select a Ship" screen, some text appears in one eye only. I recommend to just disable 3D when on this screen.
- At the very end of the game, the ocean looks incorrect

Installation:
1)  Download this ZIP file and extract the contents into the game directory.

2a) For the GOG version:
  • Run the game using the included shortcut "Diluvion- Helixmod.bat"
2b) For the Steam Version:
  • In your Steam library, right click on "Diluvion" and select "Properties"
  • Click "Set Launch Options"
  • In the box, type:  -force-d3d9 -window-mode exclusive
  • Click "Ok"


Made this using DarkStarSword's Unity template.  If you like this mod, consider supporting DarkStarSword on Patreon