Tuesday, October 6, 2015

Elite Dangerous

Delighted to upload V1 of my fix for Elite Dangerous.  Thanks to the Bo3b and DarkStarSword for their help! :)

Please download from:

You will need to DISABLE SHADOWS in the game's menu.
SLI might need to be disabled too.

Moved starfield and nebula to depth [YOU MIGHT NEED TO TWEAK see below]
Moved certain planets to correct depth [I had to keep their atmosphere as it was or the system map lost planets!]

Dodgy effects removed:
Fog within planetary rings [may have missed some]
2D Bloom effects e.g. station lights also ship headlights :(
2D spot lights in stations
2D orangy glow on surfaces
An effect which occluded shield effects on ships.

Issues remaining:
Some planetary ring fog still need removing- should be removed soon!
Some planet textures still need to be pushed to depth - should be completed soon!
Some planets and stars appear to halo,with the cockpit.
Stations are a little darker now.
Some planet's atmosphere seem a little odd because I couldn't adjust depth because of system map

You will need to extract all of the files into the FORC-FDEV-D-1010 folder.  Steam users:
C:\Steam\SteamApps\common\Elite Dangerous\Products\FORC-FDEV-D-1010

Adjust convergence until the closest part of the top left and top right HUD is at screen depth.
If the starfield and nebula are still out of sync, see below images.

---------------------- NEBULA and STARFIELD TWEAK GUIDE ----------------------

Inside the ShaderFixes folder delete all the files that end in .bin (They will repopulate next time you run the game.)

Temporarily move the d3dx.ini file to somewhere safe e.g. desktop

Download 3Dmigoto-1.0.1.zip from the BOTTOM of https://github.com/bo3b/3Dmigoto/releases
Extract somewhere and copy the d3dx.ini file to the FORC-FDEV-D-1010 folder; this will allow you to edit the files.

Download and install Notepad ++ it's free
Look for either of the following two shaders and open in notepad++:
for starfield  296f9633b3816357-vs_replace
for nebula     df226b8076adab82-vs_replace 

Run the game
Alt + Tab out and open notepad++ with your chosen shader.

For NEBULA around line 31 you should see this: float separation = st.x * 3.3; float convergence = st.y;
For STARS around line 116 you should see this: float separation = st.x * 8; float convergence = st.y;

Look for this chuck of code.  It will be very similar for both.

// Move nebula to infinity.
float4 st = StereoParams.Load(0);
float separation = st.x * 8; float convergence = st.y;
o1.x += separation * convergence;

This is the line you will need to look at:
float separation = st.x * 8; float convergence = st.y;

You will need to tweak the number, which in the above case is 8, by small increments of between 0.05 and 0.2.  Making it bigger pushes it deeper; smaller, less deep.

Save the file.  Alt tab into game. Press F10 to reload the shader.
Rinse and repeat.

Finished?  Replace the new d3dx.ini with the original that came with the fix.  Restart. :)

Monday, October 5, 2015

Advanced 3D Vision Configuration

3D Vision settings config application by Eincrou

This application came from my frustration with having to manually edit the registry every time I updated my video drivers.  The default stereoscopic screenshot options are horrible and the only way to improve them is with registry editing.  This application makes editing those registry keys painless and I've added the ability to modify most of the other relevant registry keys.

Using this should be easy.  If you're wondering what any of the settings do, there are tooltips for each label if you hover over them.  The biggest limitation is that the hotkey settings still require hex values.  Each 4-character hex value is really two 2-character parts: modifier keys and primary key.  But don't worry, you shouldn't have any problem with this because I made the program display what the values mean, and it will warn you if there are invalid values.  Click the green text at the bottom to take you to a guide with the key codes.

The app supports profiles, which should make restoring your favorite settings after a driver update very, very easy.  Just click the ugly, mismatched buttons on the bottom right.  Yes, some aspects of the UI are not properly themed, and for that I give you my deepest apologies.  The best part of this UI is the spinning green arrows.  A side-effect of clicking them is that it returns the associated setting to its default.


Advanced 3D Vision Configuration v1.3


(Requires to be run with Administrator privileges)
(Requires .NET Framework 4.5)

Tuesday, September 29, 2015

GTA V (DX11)

This game is almost 3D ready out of the box.

When this game was released it suffer from a lot of issues with 3D dropout during gameplay or crashes. Only 350.12 driver works on some systems and lowering a few stuff. So for many, was a no go for playing like that.

Now with the recents patches and a more stable nvidia driver the game is playable without 3D dropout and crashes, or at least don't happens that often.

This fix was worked with bo3b to improve performance using the wrapper and the flickering bushes.

Enjoy, this game is awesome in S3D!!

- Yellow markers
- Sun beams/glare
- Disable golf grid overlay (it's fixed in a patch, but looks better without)
- Using 3Dmigoto wrapper produce some flickering bushes, this is also fixed by tweaking the code of some shaders.

- There may be some bushes remaining, if you found one...take a screenshots of the map and screenshot of the bush.
- This fix was tested on 350.12, 355.82 and 355.98 drivers.
- Using MSAA break yellow markers fix (at least happens to me using single GPU)
- More info here: nvidia forum thread

- Extract where the .exe is located



Thursday, September 24, 2015

Assault Android Cactus

What this mod does:
- Fixes various haloing & lighting issues
- Moves HUD & UI to a more comfortable depth.
- Adds two convergence presets on the 'Tab' key. (Use the higher preset for some boss battles).
- Adds a low convergence preset on the 'Caps Lock' key. (Use this for cutscenes & for the main menu)

- Download this ZIP file and extract the contents into the game's directory. (For example:  "..\Steam\steamapps\Common\Assault Android Cactus)

Made this fix using DarkStarSword's Unity 5 template

    Saturday, September 19, 2015

    Dark Souls 2 SotFS (DX11)

    - Shadows
    - Sun Rays
    - Fire Distortion

    - Character shadows outdoors (not seen due to shadows being disabled)
    - HUD pushed into depth

    Remaining Issues:
    - When the player stands between the camera and a fire light source, monoscopic shadows are created. I'm still looking into it, but currently it's either disable all fire light or have some monoscopic shadows.

    1. Install Helifax' custom profile from Witcher 3. Note that you will have to repeat this any time you reinstall the nvidia drivers (instructions summarised from here):
      1. Download Geforce 3D Profile Manager.exe attached to this page
      2. In the "C:\ProgramData\NVIDIA Corporation\Drs" folder delete the nvdrssel.bin file (It will get automatically generated on profile import).
      3. In Geforce 3D Profile Manager, choose "Export SLI Profiles" and save the NVIDIA Profiles.txt somewhere.
      4. Open NVIDIA Profiles.txt in notepad (other editors may corrupt the file's non-standard encoding) and search for "Dark Souls II".
      5. Remove the existing text profile and replace it with the one included in profile.txt in the zip file.
    2. Copy the Game folder from the zip file into the "Dark Souls II Scholar of the First Sin" directory.
    3. Make sure that "Enable advanced in-game settings" is enabled in the NVIDIA control panel under Set Up Stereoscopic 3D -> Set keyboard shortcuts.
    4. In game, disable Shadows, Motion Blur, Camera Motion Blur, and Depth of Field (Optional).
    5. Disable compatibility mode with Ctrl+Alt+F11 (check the green text to confirm that it is disabled - you should only need to do this once).
    - All the troublesome monoscopic shadow shaders are included under a "shadows" directory if anyone wants to take a look.


    Tuesday, September 15, 2015

    State of Decay Year One (DX11)

    Update 09-24:
    - Enable some stuff in the HUD (stamina, energy, crosshair, looting progress), i left disable by mistake.....sorry!
    - Fix a few more effects (haloing effects)
    - Fix a cut text in menus where the HUD is in detph, similar to scissor-cut disabled produce

    - Shadows
    - Lights
    - Halos in effects (decals, water, smoke, fog, lights, others)
    - Decals
    - Sky/Stars
    - Sun Beams
    - HUD/Crosshair depth adjustable

    - "P" key to Cycle HUD from different depth values (default 45%)

    Know issues:
    - Some reflections in enemies during sunset looking opposite to sun.

    Extract where the exe is located