Thursday, August 7, 2014

Mind : Path to Thalamus


UPDATED BY 3D4DD:

- god rays fixed (all the credit is due to Darkstar!)
- problematic refraction at the edges of shallow water removed
- optional: remove grain filter by copying the file from shaderoverride/grain filter removal copy to pixelshaders intoshaderoverride/pixelshaders

Fixed: Shadows, Effects, etc

Seems like Dear Esther. If you enjoyed that probably will like as well.
If you need to contact me you can reach me at Eqzitara@yahoo.com

Install to.. Mind Path to Thalamus\Binaries\Win32\
SHADEROVERRIDE

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If you like this fix I accept Paypal Donations at EQZITARA@YAHOO.COM or my PATREON.
Please keep in mind I am only one person at helixmod and all donations will go only towards myself.
Thank you for your support.

9 comments:

  1. Definitely looking forward to getting and playing this one in 3D, never even heard of it before. Thanks. :)

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  2. I'm a big fan of Dear Esther. Thanks :]

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  3. Hey cool, I had this one on my wishlist. Thanks for the fix!

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  4. Thank You very much! A really mind-blowing game ;)

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  5. Hey, great fix! There's a semi-broken water effect around 1/3rd of the way through the game, and shortly after that there's a lens-flare that looked to be at screen depth. But overall, an almost perfect fix for a stunning looking game. I actually wrote up a review of the game itself for Steam, and I might share it here in case anyone is interested.

    TLDR:
    -Novel puzzles
    -Gorgeous scenery
    -Weak story
    -Puzzle mechanics are poorly explained

    Very pretty, with some fairly clever puzzles. However, it probably leaves a bit too much to trial and error. The story is fairly original, but ultimately fell flat for me.

    It concerns a man who lost his daughter in a tsunami, who has since fallen into a coma. He's trying to find his daughter in his own mind, and escape from his mental state by solving abstract puzzles in the (really quite beautiful) landscapes of his unconcious. Interesting premise, however it's delivered entirely through poorly acted voiceover. The game doesn't really explain much about the protagonist or his daughter (at least in the first half of the game, I didn't finish it), so we don't really have an incentive to care all that much about either of them. So that really leaves the gameplay as the main drawcard.

    There are some strong ideas when it comes to puzzles, however much of it fell flat due to the trial and error required to understand the basic mechanics. I'll explain them, if you don't mind being mildly spoiled on the mechanics. Essentially, there are areas on the ground that, when stood in, affect the level in various ways. Patches of white flowers will change the level to night, which opens various portals around the area, and makes balls of light become visible. Stone circles will bring on the rain, which raises certain wooden platforms. Tree arches/circles will make the level foggy, but remove spherical barriers blocking paths. These effects only apply while you're standing in the zones, so you'll need to place balls you find into them to change the states and solve the puzzles. This also means that if you enter an area and it's already dark, you know there's a ball in a flower patch somewhere. Once you've figured this out, the puzzle system becomes quite rewarding. But the trial and error required to get to that point can be irritating.

    Ultimately, I gave up on playing about halfway through because I wasn't having much fun with the puzzles, and the story wasn't compelling enough for me to continue. There's definitely promise here though, and I'll be keeping an eye on future projects from this developer.

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  6. Hey, thanks but it's not working anymore with the "enhanced edition" (unreal engine 4). It was working the first time the game was started, but the second time it just won't work anymore. Even reinstalling the game via steam and then reinstalling the mod isn't helping. Any ideas?

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    Replies
    1. Same for me here, it's not working with the enchanced edition.

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    2. http://steamcommunity.com/app/296070/discussions/0/490125103625047508/

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